![]() You will get 2 ingredient (an apple, pumpkin, cinnamon, caramel or chocolate) for each finished quest. You will probably have a few of them stacked when you get to them, as they start stacking up starting on day one. Once you’ve completed all of them, you will be getting one quest per day, for the remainder of the event. ![]() (Standard disclaimer for my layouts: I consider top to be the top-right of my screen in my head so my layouts are made in that regard.You will get 54 quests that you can complete right away (as two parallel questlines – the second one will show up after completing the first four quests). I think this is what I'll likely aim for in most of my live servers. ![]() 5 fields should be a cinch given that 6 are needed for the normal layout. Makes 13 FP, 15 goods, and gives 12% attack bonus in 22.5 squares (all more space-efficient than the normal layout). 8 Fields is probably going to take a little diamonds at least though since 6 is the amount they've likely targeted for you to win naturally. But they do have the advantage of being a roadless support for wheat fields. I don't like the idea of extra Ochre Yards because they're far less space efficient than the alternative of just more sentinel outposts. But isn't as space-efficient at anything as other specialized layouts.ĥ FP, 15 goods, 48% Attack, 16% Defense, 38 squares (remaining 4 to be used up by 4xsentinel outpost for another 16% defense), no road needed. It probably adds the most FP to your city for a basic player from the event as it makes use of the barn you're likely going to get anyways. The basic layout by contrast with the barn makes sense for someone who space is no object for:Ģ0 FP, 12% Attack, 8% defense in ~47.5 squares accounting for needing weird road accomodations (or extra space to ring it like in their picture).
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